ZLE v.1.6.0
ZLE » Devlog
Gigantic update - 1.6.0
- Mostly added multi language UI support - for now only English and German are supported - German translator: Vito
- Added MacOS support - finally targeting all 3 major platforms
- MacOS + ZLE is in limited functionallity - Squared not available due to Apple not supporting newer OpenGL versions
- All .zle files can now be opened directly from the file explorer on Windows, no need to move them to the Projects folder
- Added point and directional lights
- Added hitboxes to sprites, tilemaps, texts and vertex objects
- Added cameras as level objects -> removed Render button
- Added basic right click functionallity in files and main view
- Added prevention for duplicate instances of ZLE since opening the same project twice can break the project
- Added an option to set a project as the default when opening or let ZLE automatically reopen the last project
- Added a "future plans" section
- Added a new ZLE header file: ZTB.h - some parts of which are used by ZLE and me for my games
- ZLE header files now require C++17
- Added more advanced Lua error detection
- New files window design (increased icon sizes, buttons moved to right click)
- Default example shader uses OpenGL 2.1 instead of 3.0 because of MacOS
- Added automatic object naming (when creating new objects an available name is used)
- Added autosave setting
- Added an option to show other objects while editing tilemap
- Changed multithreading system - should now be more stable
- Reworked particle system hitbox detection
- Extended Z drawing layer from -100 & 100 to -128 & 127
- Removed setting: "Save camera settings" as it is saved in the level save file itself
- Settings are now saved in a JSON format
- Fixed the backup feature being broken on Windows due to 0x0D0A
- Added visual frame time graph
- Removed Save shader as image button due to the Render button (camera)
- Removed set origin button on sprites
- Renamed Level.h to ZLE.h
- Split namespaces into files -> zle:: in ZLE.h, squ:: now in Squared.h
- Fixed broken internal drag and drop
- Fixed shader error buttons being too small
- Fixed packaging which added a useless Backup folder instead of a Backups folder
Files
ZLE_v.1.6.0_Linux 1.2 MB
34 days ago
ZLE_v.1.6.0_MacOS 1.3 MB
34 days ago
ZLE v.1.6.0 x64 1.4 MB
34 days ago
ZLE v.1.6.0 x86 1.3 MB
34 days ago
Get ZLE
ZLE
[2022 - 2024] A simple 2D level editor.
Status | Released |
Category | Tool |
Author | Zombieschannel |
Tags | 2D, Level Editor |
Languages | English |
More posts
- ZLE v.1.5.3Apr 27, 2024
- ZLE on a floppy diskApr 22, 2024
- ZLE v.1.5.2Apr 16, 2024
- ZLE v.1.5.1Apr 05, 2024
- ZLE v.1.5.0Mar 17, 2024
- ZLE v.1.4.5Jan 07, 2024
- ZLE v.1.4.4Jan 01, 2024
- ZLE v.1.4.3Dec 23, 2023
- Backwards compatibilityDec 21, 2023
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