ZLE v.1.6.2


ZLE still isn't a game engine update - 1.6.2

  • GLSL & Lua Code editing within ZLE [Beta]
  • Lua scripts are now tied to a level, no longer global
  • Redesigned vertex object editing - editing with mouse
  • Main 4 windows can now be closed - saved to specific layout
  • Added snap to grid when moving objects with shift, rotation and scale in steps
  • Objects are now highlighted when hovered (Main view & Scene assets)
  • Updated ZLE code and headers to be closer to what SFML 3 expects as this is the last SFML 2 version of ZLE
  • Header files now end with .hpp instead of .h
  • Added default missing texture/missing font when ZLE is unable to load assets
  • Added option to select shader from the object which uses it
  • Edit mode can be entered with tab
  • Windows can no longer be collapsed
  • Show file in explorer option moved to right click in the files window
  • Minimum window sizes are now 150x75 instead of 128x32
  • Fixed a bug with vertex deletion
  • Added popup when user checks for updates and no new updates are found
  • Window titles slightly darker in main theme
  • Fixed Lua zle_vxo_gbnd function
  • Removed selected outline when editing objects
  • Removed bugged save layout setting - ZLE always saves active layout

Files

ZLE v.1.6.2 x64 1.6 MB
19 days ago
ZLE v.1.6.2 x86 1.4 MB
19 days ago
ZLE_v.1.6.2_Linux 1.5 MB
19 days ago
ZLE_v.1.6.2_MacOS 2.3 MB
19 days ago

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