ZLE v.1.2


Another update! This is the last planned major update. I would still say that 1.1 was a bigger update.

What changed?

Not many things, just some bug fixing and particles :D

  • Particle systems can be created and modified in the level editor! They can work on a separate thread (in the editor only for now) so that any intense effects don't slow down the performance. Particles also have their events which you can capture in your own programs. These include OnDeath (when a particle dies), OnUpdate (when a particle loses its lifetime aka every call to particlesystem.Update()) and the newest addition OnCreate (each time a new particle appears). For now, these are only capturable in the Level.h file included with ZLE since I do not want this app to turn into a game engine. Example for events: fireworks -> with a few particle systems
  •  Added drag-and-drop features! You can drag any file from the "Files" tab into the main view instead of double-clicking it or (if it is a texture, control + drag and drop to add it quickly as a texture). You can also drag textures from the scene assets to properties to quickly apply textures.
  • Redesigned the properties tabs.
  • Particle systems and tilemap systems can be exported separately.
  • Items in the scene can now be renamed
  • Added some timestamps for when was the level last edited (hopefully they work in other time zones)
  • Fixed the ctrl + d stacking of 2's at the end bug? (it is a known flaw, so is it a bug?)
  • Fixed a very game-breaking? tool breaking? bug where tilemaps crash the app.
  • Fixed some other bugs (there are many, I don't have a list)

Any other changes are considered to be easter eggs since I don't have a list of every minor thing that changed :)

Files

ZLE v.1.2 689 kB
Dec 21, 2022

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