ZLE v.1.4.0


The Particle system update - 1.4.0

What changed?

  • Particle systems have additional 2 tabs: events & random
  • Particle system events can be used in the level editor - which allows for chaining particle systems. Example: fireworks
  • The random tab allows for more randomization of the effect.
  • Added window docking - finally :)
  • Added tooltips all over the place
  • Added antialiasing setting
  • Added BG color option
  • Like last time, many behind-the-scenes changes in code to allow ex. Linux support in the future
  • Added examples for tilemaps, particle systems, and the whole level
  • Selecting an asset now always has 1-pixel thickness
  • Removed the ability to set window resolutions lower than 800x600

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